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You Dirty Dogs! by Cannonfodder10503
You Dirty Dogs!
:helpdesk: Other Title: Good Doggy no Gem
Well, when I first started this it was originally just going to be one single line, but then I decided that it would be better to have other digivolutions linked to them. Also I drew inspiration from a show where these creatures worked in a trio. It only made sense that the In-training form would possibly digivolve into one of three choices. It was also going to be a basic line, where you would see the digimon starting from Baby form to mega. But once I drew the two alternate Rookie form's that idea basically went out the window. 

Truth be told I was going to have this scene with them all on pedestals like a regular digimon ref, rather than this gathering setting. Although the background would still be that of a mineshaft. 

:couch: I would like to note that I only shaded the original Rookie digimon, the Baby and In-training forms. I was too frustrated and a bit burnt out from how long this took to shade the other two.  

:olya:    Now, these pups live far away in one of the most remote places in the Digital World. This place is known as the Setting Sun Mountains. Which are named after the brilliance of the numerous crystals that dominate the mountain range gives off. Among these is the majestic, but dangerous Mt. Diamond Frost, so named for its numerous deposits of diamond gems and frozen ice that covers the majority of its surface, burying the glittering gems. These mysterious canine digimon are a race of miners, who tunnel deep into the rock looking for precious metals an gemstones to deep. Among these are the near mythical digi-crystals. These crystals are said to be the simplest form of digichrome, and is soft enough to digest. Eating enough is said to guarantee the formation of digichrome and an increase of power as the digimon matures and digivolves. 

:bulletgreen:Line:1) Ruffmon --> Davymon --> Rovermon --> Wachhundmon -->Hundinmon --> AdamasHundinmon
:bulletblue:Line:2)                                             Spotmon   --> Spanielmon      --> ? --> ?
:bulletred:Line:3)                                             Fidomon   --> Shutzhundmon --> ? --> ?

:star: Note: Rovermon is the one in the middle, Spotmon is the small one, and Fidomon is the large one. 

:biscuit: Ruffmon

Origin: Ruff(sound a dog makes/rough like how a texture feels)+mon

Level: Baby

Attribute: non-available

Type: Rock slime

Family(s): non-available

Attacks/ techniques:

Dirt clod: Shoots a spray of dirt at the attacker, allowing Ruffmon to flee

Personality: Rather timid, this digimon prefers to be out of the way, especially if theirs danger. However, they are also known to be rather greedy and well go to great lengths to acquire shiny materials, especially gems or metals, which they gnaw upon. He likes to go explore abandoned or recently emptied areas in hopes of finding such items. When wanting attention they’ll cause the gem growing out of them to flash and or glow.

Info: They are found in caves, mining areas, or just areas filled with gems. They don’t move much, except when there is something rather shiny that catches their fancy. Beware their puppy eyes for one look and you’ll become overcome with the urge to take them home and love them. You should pay attention when their gems begin to flash in an on and off sequence, it means there is danger in the area.

 

:biscuit: Davymon

Origin: Davy lamp, a safety lamp containing a wick candle

Level: In-training

Attribute: non-available

Type: Puppy

Family(s): Nature Spirits

Attacks/ techniques:

Mud bath: Let’s loose globs of mud at his opponent, which splatter everywhere. There are bits of half-digested gem and metal shards in the mud, which add additional damage.

Personality: Unlike its previous incarnation Davymon is quite bold and sociable. He loves attention, often getting under foot of others, much to their annoyance. Davymon is known to get in trouble, as his new boldness means he’ll explore more dangerous areas, wither there are digimon working in them or not. There is nothing too dangerous for Davymon and will often get in deep trouble unless someone has an eye on him.

Info: They gather in small packs, were they will play, rough-house, and intimidate what others are doing. The lamp on its helmet helps them see when exploring in deep caves, sewers, or mine-shafts.

:bulletgreen: Rovermon

Origin: Rover; a common name for a dog

Level: Rookie

Attribute: Data

Type: Puppy

Family(s): Nature Spirits

Attacks/ techniques:

Digga hole: Rovermon throws up a shroud of dust and dirt around him, before tunneling into the ground. Only to jump out of the grounds near his opponent to strike with his powerful rock-covered, rock crushing claws. He can cover his entire body or parts of his body in rock to use as armor, or to strengthen attacks.

Piercing Gems: Throws a barrage of sharpened gem blades at the opponent

Personality: Rovermon is a curious and sociable digimon. He always looks to make sure that everyone is part of the group and isn’t left out of any activities. Rovermon is quite assertive often voicing his opinion on things and can be a bit hard headed and stubborn once he’s reached a decision. He is also quite industrious, often fiddling with bits and pieces he’s found while exploring different areas.   His curiosity will often get the better of him when finding new things or seeing new places; and while not a genius in any sense, he can be rather cunning in tight places.

Info: Rovermon is constantly on the lookout for gems, metals and even bone. He uses these materials to craft weapons or tools to use. His helmet provides both protection and a light-source for when working underground. He is an expert digger using his power claws to tunnel through rock with ease. Rovermon feels at home and the most conformable near land and underground. He loves to dig and will incorporate digging into his fighting style. They are known to travel great distances in search of new things and sometimes ideas. Rovermon is a natural leader and while not totally versed in the ways of life, is looked up to by many rookie digimon. Rovermon are known to be thieves on their own, but if caught will usually try to make it up to the mon in some way.

Group info: Together with Fidomon and Spotmon; they are probably one of the most annoying digimon you will ever have to fight. Fidomon as the biggest and physically strongest is the tank of the group. Spotmon is the specialist using his attack effects to whittle down the foe from a distance. Rovermon is the leader and while not the strongest, he makes up for it with his speed and agility in battle. Now this might not be a problem, however they do not remain above ground. Instead you’ll end up in a rather annoying game of “whack-a-dog”. They’ll pop out of one of numerous holes, attack; disappear back into the ground only to pop up somewhere else and repeat.

 

 

:bulletgreen: Wachhundmon

Origin: German; Guard Dog

Level: Champion

Attribute: Data

Type: Earth Dog Guard

Family(s): Metal Empire, Nature Spirits

Attacks/ techniques

Petra Impact: Wachhundmon’s massive fists glow with geothermic energy before he punches his opponent or the ground with his fists. The power behind the blows is enough to do create a large impact crater in the ground and causing a surrounding shockwave to upheave rock and send it flying from around the crater.

Wrecking demolition: The spike mace on the end of his tail glows and begins to grow in size and power. He then sends it hurling at his opponent causing massive damage in its wake. (His tail is actually quite stretchy even though it’s made of rock and can cover an impressive distance.)

Plutonic bore: All the gems on Wachhundmon’s body light up, and a ball of plasmic energy begins to charge from the large jewel in the center of his helm. When fired the energy crystalizes and splits into a shower of sharp crystal shards, trapping and or impaling his opponent.

:bulletgreen: Hundinmon

Origin: Old English Hundingas, the “hound-clan” a mythical Germanic tribe

Level: Ultimate

Attribute: Data

Type: Warrior Dog miner

Family(s): Metal Empire, Nature Spirits, unknown

Attacks/ techniques

Crystal Rush: Rushes at the enemy in blitz assault attacking in a berserk manner using his speed and agility. He also takes on a crystal hue during the attack which slightly increases his speed.

Seismic assault: Hundinmon uses his connection with the land to attack with it. He can cause large mounds of rock to rise up from the ground to fall upon his enemies in a rushing avalanche. Hundin can also cause great cracks in the earth, moving the land around him to attack the enemy. Sometimes he can even create large crystals to rise from the earth under the right conditions.

Alkali reaction: Throws small pouches full of reactive materials at the opponent. Different reactions occur depending on the materials within the pouch. They can explode on contact, create an acidic reaction, cause the rapid formation of rust, make metal brittle, etc.

:bulletwhite: AdamasHundinmon

Origin: Adamas, Latin for Diamond + Old English Hundingas, the “hound-clan” a mythical Germanic tribe

Level: Mega

Attribute: Data

Type: Alpha King Hound

Family(s): Metal Empire, Nature spirits, unkown

Attacks/ techniques

______________________________________________________________________________________

:bulletblue: Spotmon

:gadget: Origin: Spot; a common name for a dog

Level: Rookie

Attribute: Data

Type: Smart Puppy

Family(s): Nature Spirits

Attacks/ techniques:

Rock Rumble: Smashes his fists into the ground causing several boulders to pop up and be sent rolling at the enemy

Prismatic darts: Takes out a blow gun and shoots several venom laced gem shards at the enemy.

    ·         Green Gem: causes light poison that damages the victim over time for a short period

    ·         Yellow Gem: causes light paralysis upon the victim for a short period

    ·         Red Gem: cause light burns, damaging the victim where it hits for a short period

    ·         Purple Gem: causes the victim to feel dizzy, light headed, and/or uncoordinated for a short time

    ·         Blue Gem:  cause light freezing to the area the gem hits on the victim for a short period.

Marsh pit: Pitches a ball of a murky substance at the enemy which explodes into a sticky tar like substance upon impact. The substance is very sticky and hard to get off.

Personality: Spotmon is less sociable then Rovermon, preferring to do things on his own. He’s really smart and cunning. Spotmon uses his intelligence to lead others into traps of his own design as well as figuring out puzzles and even riddles. However, this makes him a bit pompous when talking with others, although he’s quite loyal to his friends. He is also quite industrious, often fiddling with bits and pieces he’s found while exploring different areas.  

Info: Spotmon is constantly on the lookout for gems, metals and even bone. He uses these materials to craft weapons, traps or tools to use. His helmet provides both protection and a light-source for when working underground. He is an expert digger using his powerful claws to tunnel through rock with ease. Spotmon feels at home and the most conformable near land and underground. Spotmon are physically small, weak and slow. They make up for this by the effects of their attacks rather than the damage. Rock Rumble is Spotmon’s only really damaging attack, but it’s really weak. They use sneak attacks, surprise attacks, and invasive attacks to defeat their targets.

Group info: Together with Fidomon and Spotmon; they are probably one of the most annoying digimon you will ever have to fight. Fidomon as the biggest and physically strongest is the tank of the group. Spotmon is the specialist using his attack effects to whittle down the foe from a distance. Rovermon is the leader and while not the strongest, he makes up for it with his speed and agility in battle. Now this might not be a problem, however they do not remain above ground. Instead you’ll end up in a rather annoying game of “whack-a-dog”. They’ll pop out of one of numerous holes, attack; disappear back into the ground only to pop up somewhere else and repeat.

:bulletblue: Spanielmon

Origin: Spaniel; a type of gun dog

Level: Champion

Attribute: Data

Type: Gun Dog

Family(s): Metal Empire, Nature Spirits

Attacks/ techniques:
________________________________________________________________________________________________________
:bulletred: Fidomon

Origin: Fido; faithful from Latin Fidus

Level: Rookie

Attribute: Data

Type: Big Puppy

Family(s): Metal Empire, Nature Spirits

Attacks/ techniques:

Rock Hammer: Fido’s arm becomes covered in hard earth/rock; then he punches the opponent with enough force to leave a small crater in the ground.

Spade Cleft: Fido’s claws glow with geothermal energy, then he attacks with a series of karate chops and claw swipes. The forces from the blows are known to cleave through almost a foot of rock.

Personality: Fidomon doesn’t talk much preferring to let others due the thinking and planning. He’s a gentle giant, preferring not to have to use his strength against others unless he has to. Fidmon isn’t dumb, he just prefers to put his two cents in only when the need arises. Fidmon is actually quite observant catching things that most would miss while they were busy talking and such. He is rather protective of his friends and will do anything for them. Fidomon is quite industrious using his strength to build things at the direction of others most of the time.

Info: Fidomon is constantly on the lookout for gems, metals and even bone. They gather the materials that others use for building and creating things. His immense strength makes it a bit hard for him to make things. But it does make it easier when fighting or moving material. His helmet provides both protection and a light-source for when working underground. He is an expert digger using his powerful claws to tunnel through rock with ease. They fight up close and personal using their immense strength and defense against their opponents. Some are so strong that they can even knock out champions! Their faith in those they are loyal to be without equal. Fidmon would do almost anything that they are asked by those that they have complete faith in.

Group info: Together with Fidomon and Spotmon; they are probably one of the most annoying digimon you will ever have to fight. Fidomon as the biggest and physically strongest is the tank of the group. Spotmon is the specialist using his attack effects to whittle down the foe from a distance. Rovermon is the leader and while not the strongest, he makes up for it with his speed and agility in battle. Now this might not be a problem, however they do not remain above ground. Instead you’ll end up in a rather annoying game of “whack-a-dog”. They’ll pop out of one of numerous holes, attack; disappear back into the ground only to pop up somewhere else and repeat.

:bulletred: Shutzhundmon

Origin: Shutzhund; German, means “protection dog”

Level: Champion

Attribute: Data

Type: Police Dog

Family(s): Metal Empire, Nature Spirits

Attacks/ techniques: 
_______________________________________________________________________________________________________
Digimon c Toei/Bandai
These digimon listed here belongs to me!!!!!!!!
Idea comes from Diamond Dogs which belong to MLP

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Cannonfodder10503
Don't shoot that cannon!!
Artist | Hobbyist | Varied
United States
The fires of courage are started with a spark of courage.

Well I became a deviant to check to check out everyones art and post comments.
I am into a lot of different things. Pokemon, digimon, Transformers, cool stories, I love diversity. I may not draw these topics, but I am into them. The stories here are awesome as well. My only problem is when theres a great idea and people dont finish it. I also love webcomics.

I'm currently a college student and I live in the USA. AMERICA Rocks!!

Current Residence: Blitzyion Nexus (my own little empire in the corner of reality)
deviantWEAR sizing preference: don't care
Favourite genre of music: Rock, Country, Jazz
Favourite style of art: Anything drawn well
Shell of choice: The one's you can throw at people
Wallpaper of choice: Warriors on Battlefield with Dragons overhead
Skin of choice: Flames
Favourite cartoon character: Sonic the Hedge Hog, Ichigo, Goku, Scooby Doo, Charizard, Sora, Riku, Peter Griffen,
Personal Quote: If it you don't get it right the first time sulk, or try again.
Interests
Well College started, had a long procrastinating summer. It was fun.
So I was going through my old notebooks and discovered concept art for characters, mostly fanbased characters on other things. So I've decided to draw them. Lets see where that goes and still hiding from all the mail in my messages thing.
  • Mood: Daily Needs
  • Listening to: Come With Me
  • Reading: Game of Thrones
  • Watching: Criminal Minds
  • Playing: Runescape, Syrim
  • Eating: eggs
  • Drinking: seltzer

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OhNoAndrej Featured By Owner Oct 21, 2014
Thanks for the fav! :#1: Best of luck :)
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DefendCastle8 Featured By Owner Edited Oct 19, 2014  Hobbyist Digital Artist
Hey man, how are you?
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growlum-the-awesome Featured By Owner Oct 17, 2014  Hobbyist
Thanks for the favourite!
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QamariLight Featured By Owner Oct 13, 2014  Hobbyist Digital Artist
hi there fellow member of z-parasite and im here to say thanks for the fav Hug 
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OhNoAndrej Featured By Owner Oct 4, 2014
Once again, thanks for the fav! :D Much appreciated :#1:
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